Video gaming

Results: 1339



#Item
71Gaming / Game theory / Cybernetics / Video game genres / Evolution / Genetic algorithm / Coevolution / Strategy / Real-time strategy / The Evolution of Cooperation / Evolutionary computation / Evolutionary algorithm

Finding Robust Strategies to Defeat Specific Opponents Using Case-Injected Coevolution Christopher Ballinger and Sushil Louis University of Nevada, Reno Reno, Nevada 89503 {caballinger, sushil}@cse.unr.edu

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
72Software / Computing / Gaming / Video game platforms / Visual programming languages / Mobile games / Z80 / ZX Spectrum games / Scratch / Video game / Arcade game / Frogger

Keeping it Old School: Classic Video Games as Inspiration for Modern Student Programs David Weintrop, Northwestern University Uri Wilensky, Northwestern University Abstract: The rise in low-threshold, media-rich introduc

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Source URL: ccl.northwestern.edu

Language: English - Date: 2016-05-03 12:24:06
73Video game development / Electronic Arts / Entertainment Software Association / Redwood City /  California / Gaming / Software development

Position Description: Executive Assistant Reports To: Executive Director American Indians and Alaska Natives strongly

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Source URL: www.nihb.org

Language: English - Date: 2016-06-29 18:47:55
74Gaming / Software / Video game culture / Role-playing video games / Role-playing game terminology / Virtual reality / Game studies / Virtual world / Final Fantasy / Video game / Interactive fiction / PC game

1 [This is the author’s pre-print version of the article published in the book New Directions in the European Fantastic, ed. Sabine Coelsch-Foisner; Winter Verlag, The Global and Local in Fantastic New Media: T

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Source URL: people.uta.fi

Language: English - Date: 2013-01-22 11:19:02
75Gaming / Software / Classes of computers / Artificial intelligence / Formal sciences / Simulation / ZX Spectrum games / Role-playing video games / Agent-based model / Intelligent agent / Game theory / Decision theory

Generative Agents for Player Decision Modeling in Games Christoffer Holmgård, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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Source URL: antoniosliapis.com

Language: English - Date: 2014-12-01 05:20:34
76Fluidity / Nintendo / Gaming / History of video games

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Source URL: www.dballiance.net

Language: English - Date: 2014-07-09 17:12:52
77FIA GT Championship / Racing simulators / Racing video games / Windows games / Setting / GTR 2  FIA GT Racing Game / Application programming interface / GTR / Europe / Gaming

RCUK Gateway to Research GTR-2 API GATEWAY TO RESEARCH API 2 Version:

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Source URL: blogs.rcuk.ac.uk

Language: English - Date: 2013-11-21 03:45:25
78Video game development / Cybernetics / Evolution / Evolutionary algorithm / Mu / Electronic Arts / Gaming / Software development

Runtime Analysis of the (µ+1) EA on Simple Pseudo-Boolean Functions Carsten Witt∗ FB Informatik, LS 2, Universit¨at Dortmund, 44221 Dortmund, Germany

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Source URL: ls2-www.cs.uni-dortmund.de

Language: English - Date: 2007-02-02 05:18:09
79Gaming / Software / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / StarCraft / Voronoi diagram / Random map / Procedural generation / Real-time strategy / Level design

PSMAGE: Balanced Map Generation for StarCraft Alberto Uriarte Santiago Onta˜no´ n Drexel University

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
80Gaming / Software / Blizzard games / Windows games / Video game genres / Multiplayer online games / Video games with isometric graphics / StarCraft / Micromanagement / Real-time strategy / Strategy video game / University of Cape Town

Adjutant Bot: An Evaluation of Unit Micromanagement Tactics Nicholas Bowen Jonathan Todd

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
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